A while ago (four years!) I wrote a post about the subsets of the hexominoes that result if you separate them into the piece containing a 2x2 block and those that don't. I have no idea what I was smoking when I wrote that, because I make some wild claims regarding the parity imbalance properties of these sets, which a reader comment by 'dshamlin' kindly points out.
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| Fig. 1: The set of 27 hexominoes that don't contain a 2x2 square. Those with imbalanced parity are shown in red/yellow. |
I somehow had difficulty counting to eight because I stated that seven of the set of 27 non-2x2 hexominoes had unbalanced parity and that therefore the whole set was unbalanced and couldn't tile rectangles. No idea which one I missed (or how the fact that removing an unbalanced set from the unbalanced full set of hexominoes and getting yet another unbalanced set didn't strike me as weird) but the fact is these pieces absolutely can tile rectangles. A 9x18 is shown below, a 6x27 is possible, and since 162 factorises quite nicely there are probably other shapes (sets of 3 identical rectangles..?) out there to be solved too.
Here's a solution for the 9x18. It was just found with Peter Esser's 'mops' solver for quickness, proof of concept type thing. Though I've got a good mind to roll my sleeves up, crack out the set of plastic hexominoes, discard the 2x2-block ones and have a go at manually solving some shapes with this set now that I know that a lot can be done with them.
In fact that'd be as good an excuse as any to start posting here with a bit more regularity - part of why posting here died off is that I felt like I'd done a lot of what I could do with the polyforms I had table space to play with. More constructions with hexominoes, heptominoes, octominoes just felt like variations on a theme that's been done to death here. Enneominoes I suppose was the logical extension of that but the logistics of solving anything other than the few rectangles that fit on my table in my room are a bit of a pain. Dekominoes onwards are out. Big polyiamonds are too hard, big polyhexes are too big, and aside from some dabbling in one-sided polyforms or a few constructions with woefully wonky homemade polycubes, I felt like I'd exhausted nearly all the novelty. But evidently there's a lot I overlooked first time round (or wasn't aware even were possibilities, what with not exactly being the brightest knife in the drawer sometimes).
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| Fig. 3: A Figure 8. |
Here's another one using those 27 'tricky' hexominoes - again, computer solved because lazy. In fact just looking at these pieces terrifies me, the idea of hand-solving. Which bits do you hold onto for the late-game? Yeah, there's a few L's and S's , and some of the U-pentomino descendents look like they might fit nicely in corners, but I get the feeling it's going to be a case of discovering a whole new range of techniques here...

















































